LOGOUT

Quinn is a citizen of the social media-obsessed society of Outpost 72. As Quinn, send messages and emojis to others in the city to affect their behavior. Use these methods to solve puzzles, distract guards, and explore the world through the short narrative stealth adventure game of LOGOUT.

GET LOGOUT FREE on Steam

Platform: Desktop/PC

Genre: Experimental, Indie, Adventure

Credits

Nancy Newren: Gameplay Engineer/Designer, Lead Level Designer
Tools used: Unreal

PlayWrite Studios team: (Listed in no particular order): McKensie Felix, Jensen Lillywhite, Yukun Peng-Drew, Andrew Liu, Brian Alexander, Lytal Ouska, Alanna Carroll, Ajay Sathish, Zeno Saviour, Chelsey Thompson, Mark Smith, Arpit Aggarwal

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The Dangerous Unknown

The dangerous unknown is an experimental twist on hidden object games. I made this game concept in less than an hour.

What people are saying:

“I think we just got pranked…”

Download for free! The Dangerous Unknown

Platform: PC/mobile
Controls: tap/mouse click; PC only: r to reload, esc to quit

Genre: Hidden object with a twist. Experimental.

Credits

Nancy Newren: Original concept, sole developer
Tools used: Unity, C#, git, quick coding

Special Thanks: Jose Zagal for the theme.

Constraints: theme, less than an hour

Inspiration Theme: Hidden Object with a Twist

Read more about the inspiration and development journey here.

Prideful Eyes

You are a shadow in the universe and the light has its prideful eyes on you. There is no sure safety: on mutual destruction.

Praise for this game:

“I like how the physics movement is free form.

Jose Zagal Ph.d. (Associate Professor, EAE Univeristy of Utah)

“I like the character. He looks funny.

Ezekiel Newren (Computer Scientist, Gamer, Cryptographer)

“This is my favorite part!”

Edward Newren on Falling (Software Engineer 40+ years)

“I like the circular movement of the lights.”

Several people (gamers and game developers)

PridefulEyes_Splash

Dive in now:

Free download: Prideful Eyes

Platform: PC
Controls: WASD/Arrows to move, space to jump. Esc to quit. R to restart the level

Genre: Experimental. A dark twist on experiential 3rd person games
Genre Inspirations: 3rd person, physics based movement, experiential

Credits

Nancy Newren: Original concept, Sole developer, AI, game design, level design, more
Tools used: Unity, C#, git

Special Thanks: Jose Zagal for the theme, Ezekiel Newren for sparking the game idea.

Inspiration

Read more about the inspiration and development journey here.

Tech Escape: If You Can!

You are either a really dumb tech out to prove your boss wrong, or you’re just a really dumb tech who’s about to be fired. Maybe if you can do some damage and not get caught or killed you’ll show your boss what’s what. Which you are on your way to do. That is if you can remember how to close all those stupid programs and get the heck out of dodge before the thing in the room gets you…

Praise for this game:

“Oh man, Nancy’s game looks great!

–Stephen Dona (Game Designer, Engineer)

“Her game had the best graphics. By far.

Jose Zagal Ph.d. (Associate Professor, EAE Univeristy of Utah)

DankRoom

Test your keyboard command skills in this fun and short gamebook adventure featuring keyboard controls!

Play now for free on the web

Platform: Web Browser
Controls: Read and click! (You can do it!)

Genre: Experimental, Gamebook
Genre Inspirations: Text Adventures, Gamebooks, Fighting Fantasies

Credits

Nancy Newren: Original Concept, Sole developer, game design, narrative, cover image, more
Tools used: Unity (created the game cover image), C#, git, Quest, Chrome, Writing Skills 😉

Special Thanks: Jose Zagal for the theme, Rhett McNamara for the initial game idea.

I hope you make your way to the happiest of endings…

Want to learn more?

Read the inspiration and development journey here.

 

 

To Save or NOT to Save…

You are Rudey, a cool guy who finds himself in a universe alien to him. Impending destruction hovers over the unaware but cutest of inhabitants: bunnies. It’s always bunnies! Unsure of what to do next, and unknown here, you find yourself immediately faced with a decision: to save or NOT to save them. Even your indecision leads to consequences that are inescapable. What do you choose?

GameCapture_Achievement

To Save or NOT to Save is an ethical dilemma game where player decisions create game-world consequences which the avatar is forced to experience. Careful your decisions! They are not free!

Download a FREE copy!

(easy one-click download)
And tell me what you think!

Platform: PC premium (but could be modified for mobile later on)
Controls: Movement is WASD/Arrow Keys, and “E” for the quick time event for bunny saving

Genre: Experimental
Genre Inspirations: Runners, push your luck, 3D platformers

Credits

Nancy Newren: Everything! Original concept, game design, gameplay programming, unique camera, UI/UX, more
Tools used: Unity, C#, git, brains 😉

Special Thanks: Jose Zagal for providing the theme (Push Your Luck!)

Continue exploring this universe by reading below to discover how this game was created.

Want to learn more?

Read the inspiration and development journey here.

 

Match This!

Use your well developed little brain to match the 3D objects to their photographs, or not. 🙂 You’ll get fun feedback when you make a match!

I made this game in a week with nothing but a graphics engine and rudimentary game loop (for submitting the graphics assets every frame of course!), and the assignment to “make something interesting!” Okay, so it’s not pretty, but I made it in a week, during finals!

Praise for this game:

Thanks for taking the time to discuss your project so thoroughly, and also for spending so much time making a cool game. I was impressed!”

— John-Paul (Professor for EAE 6310:Game Engineneering II, real-time graphics engineer, and graphhics engineer on the Infinity Disney games.)

 

This game is not the prettiest, but it was fun to make and to present to my class. And it was one of only two or three unique games made out of a class of 30.
Platform: PC, but works on wine 🙂
Controls: Use arrow keys to move the 3D object to its matching card.

Credits

Nancy Newren: Original concept, SOLE developer, game design, gameplay programmer, game engine engineer
Tools used: C++, D3D, OpenGL, Beefed up JP game engine

Special Thanks: John-Paul Ownby

Development Journey

I kept a weekly record of the development of the game engine leading up to and creating this game. Read all about it here.

Schrodinger’s Uncertain Butterfly: A Principle in Perception

This is one of my personal favorites: Become a butterfly and explore a meadow of treasures. But beware: things are only as you perceive them to be!

2nd Place Judges Choice, Global Game Jam 2014

Praise for this game:

“OMG this game rulezzz!

–Roger Altizer Ph.d. (Associate Director, EAE University of Utah)

UncertainButterfly.PNG

Experience life as the uncertain butterly.

FREE download: Uncertain Butterfly

Platform: PC
Controls: Use the mouse for the menus. Then discover a different way to move with the same WASD
Genre: Experiential, Experimental

Credits

The More Betterflies team

  • Nancy Newren: Team lead, gameplay engineer, unique player movement, original concept, game design
    Tools used: Unity, C#, SVN
  • Shane Sumsion: artist/tech art
  • Swapnil Sawant: engineer
  • Casey Deans: producer

More Betterflies is on Facebook. We’d love to hear what you think!

Armadillo Smash N’ Roll

Armie has been a “lab rat” — nearly nothing to compares to that insult! — to aliens for far too long. But what the aliens haven’t realized is that they’ve trained and taught him, possibly enough for Armie to make a daring, and fun, escape!

Editor’s Pick Award, 2013

FirstImage_1024

Help Armie smash n’ roll his way to freedom in this fun experimental mobile game for windows 8!

Unfortunately, this game is no longer available for play.

Platform: Windows 8
Controls: Touch the direction on the circle to roll armie up and manuever your way to freedom!

Credits

My contribution: UI/UX, platform build and publishing engineer, ideation
Tools used: Unity, C#, SVN

Rest of the team:  Gagan Singh (engineer), Nancy Newren (engineer), Robert Guest (artist), Casey Deans (producer), Brad Dedea (producer).

Soon after this fun little project, and before we could refine our level designs, our small team moved on to bigger things, but we’re on Facebook!

80’s Arcade: MOD

Test your gamer skills against this difficult arcade game! Remember it only counts as winning if you carry the plumber with you to the little blue “door” at the bottom. You’re wearing heels so you can’t jump on/off ladders, and carrying him really slows you down, but you can’t leave him behind! Jump over the barrels or, in a pinch, throw him at a barrel to avoid getting hit yourself. He’s a man. He can take it! At least a couple times…

This game is really tough. Many have played. Few have won. Good luck!

level2_mock_up
This is concept art for future levels that sadly will never be made.

Play now for free on the web!

Platform: Web
Controls: Noted on the webpage. Be sure to click on the game window before attempting to make your escape!

Credits

Nancy Newren: gameplay engineer, player controller, design, and the juiciest and most important part: the plumber toss!
Tools used: ActionScript, git
Rest of the Team: Swapnil Sawant (engineer), James Hulse (producer/engineer), Christopher Cherrington (artist), Travis Turner (producer)

What Inspired Us

Just for promoting girl power, I had to include this fun little game we made in ActionScript. The assignment was to take an 80’s arcade game and riff off of it. We decided to base our game off the arcade game where a certain plumber goes against a certain giant monkey; only this time the woman gets to be the hero! That poor, tall plumber dressed in green did everything but stay conscious after defeating that monkey. Now this strong woman has to carry his heavy self out of the building and all the while jumping over and dodging barrels, in a dress and high heels no less! Her date just had to end badly…