Quinn is a citizen of the social media-obsessed society of Outpost 72. As Quinn, send messages and emojis to others in the city to affect their behavior. Use these methods to solve puzzles, distract guards, and explore the world through the short narrative stealth adventure game of LOGOUT.
You are either a really dumb tech out to prove your boss wrong, or you’re just a really dumb tech who’s about to be fired. Maybe if you can do some damage and not get caught or killed, you’ll show your boss what’s what. Which you are on your way to doing. That is, if you can remember how to close all those stupid programs and get the heck out of dodge before the thing in the room gets you…
Test your keyboard command skills in this fun and short gamebook adventure featuring keyboard controls!
Nancy Newren: Original Concept, Sole developer, game design, narrative, cover image, more Tools used: Unity (created the game cover image), Quest, Chrome, Writing Skills 😉
Special Thanks:Jose Zagal for the theme, Rhett McNamara for the initial game idea.
I hope you make your way to the happiest of endings…
You are Rudey, a cool guy who finds himself in a universe alien to him. Impending destruction hovers over the unaware but cutest of inhabitants: bunnies. It’s always bunnies! Unsure of what to do next, and unknown here, you find yourself immediately faced with a decision: to save or NOT to save them. Even your indecision leads to consequences that are inescapable. What do you choose?
To Save or NOT to Save is an ethical dilemma game where player decisions create game-world consequences which the avatar is forced to experience. Careful your decisions! They are not free!
(easy one-click download) And tell me what you think!
Platform: PC premium (but could be modified for mobile later on) Controls: Movement is WASD/Arrow Keys, and “E” for the quick time event for bunny saving
Play Goals: It is up to you! Before the countdown ends: try to save the bunnies by picking them up, kill them by running into them, or be indecisive. But don’t worry, you’ll be judged no matter what you choose. (There is only one level.)
Genre: Experimental Genre Inspirations: Runners, push your luck, 3D platformers
Credits
Nancy Newren:Everything! Original concept, game design, gameplay programming, unique camera, UI/UX, more Tools used: Unity, C#, git, brains 😉
Special Thanks:Jose Zagal for providing the theme (Push Your Luck!)
Learn more
Continue exploring this universe by reading the development journey to discover how this game was created.
Use your well-developed little brain to match the 3D objects to their photographs or not. 🙂 You’ll get fun feedback when you make a match!
I made this game in a week with nothing but a graphics engine and rudimentary game loop (for submitting the graphics assets every frame, of course!), and the assignment to “make something interesting!” Okay, so it’s not pretty, but I made it in a week, during finals!
This game is not the prettiest, but it was fun to make and present to my class. It was one of only three unique games made out of a class of 30.
Controls: Use arrow keys to move the 3D object to its matching card.
Praise for this game:
“Thanks for taking the time to discuss your project so thoroughly, and also for spending so much time making a cool game. I was impressed!”
— John-Paul (Professor for EAE 6310:Game Engineering II, real-time graphics engineer, and graphics engineer on the Infinity Disney games.)
Credits
Nancy Newren: Original concept, SOLE developer, game designer, gameplay programmer, game engine engineer Tools used: C++, D3D, OpenGL, Beefed up JP game engine
Special Thanks: John-Paul Ownby
Development Journey
I kept a weekly record of the development of the game engine leading up to and including the creation of this game. Read all about it here.
Platform: PC Controls: Use the mouse for the menus. Then discover a different way to move with the same WASD
Play Goals: Use your sphere of perception to avoid monsters and find seeds. Collecting seeds plants beautiful flowers! Plant them all! Genre: Experiential, Experimental, calming
Judges Choice, Global Game Jam 2014
Praise for this game:
“OMG this game rulezzz!”
–Roger Altizer Ph.d. (Associate Director, EAE University of Utah)
Credits
The More Betterflies team
Nancy Newren: Team lead, gameplay engineer, unique player movement, original concept, game design Tools used: Unity, C#, SVN
Shane Sumsion: artist/tech art
Swapnil Sawant: engineer
Casey Deans: producer
More Betterflies is on Facebook. We’d love to hear what you think!
Armie has been a “lab rat” — nearly nothing to compares to that insult! — to aliens for far too long. But what the aliens haven’t realized is that they’ve trained and taught him, possibly enough for Armie to make a daring, and fun, escape!
Help Armie smash n’ roll his way to freedom in this fun experimental mobile game for windows 8!
Editor’s Pick Award, 2013
Unfortunately, this game is no longer available for play.
Platform: Windows 8 Controls: Touch the direction on the circle to roll armie up and maneuver your way to freedom!
Credits
My contribution: UI/UX, platform build and publishing engineer, ideation Tools used: Unity, C#, SVN
Rest of the team: Gagan Singh (engineer), Nancy Newren (engineer), Robert Guest (artist), Casey Deans (producer), Brad Dedea (producer).
Soon after this fun little project, and before we could refine our level designs, our small team moved on to bigger things, but we’re on Facebook!
Test your gamer skills against this difficult arcade game! Remember it only counts as winning if you carry the plumber with you to the little blue “door” at the bottom. You’re wearing heels so you can’t jump on/off ladders, and carrying him really slows you down, but you can’t leave him behind! Jump over the barrels or, in a pinch, throw him at a barrel to avoid getting hit yourself. He’s a man. He can take it! At least a couple times…
This game is really tough. Many have played. Few have won. Good luck!
This is concept art for future levels that sadly will never be made.
Unfortunately, this game is no longer available to play
Platform: Web
Controls: Noted on the webpage. Be sure to click on the game window before attempting to make your escape!
Credits
Nancy Newren: gameplay engineer, player controller, design, and the juiciest and most important part: the plumber toss! Tools used: ActionScript, git
Rest of the Team: Swapnil Sawant (engineer), James Hulse (producer/engineer), Christopher Cherrington (artist), Travis Turner (producer)
What Inspired Us
To promote girl power, I had to include this fun little game we made in ActionScript. The assignment was to take an 80’s arcade game and riff off of it. We decided to base our game on the arcade game where a certain plumber goes against a certain giant monkey; only this time, the woman gets to be the hero! That poor, tall plumber dressed in green did everything but stay conscious after defeating that monkey. Now this strong woman has to carry his heavy body out of the building while jumping over and dodging barrels, and all while in a dress and high heels! Her date just had to end badly…