LOGOUT

Quinn is a citizen of the social media-obsessed society of Outpost 72. As Quinn, send messages and emojis to others in the city to affect their behavior. Use these methods to solve puzzles, distract guards, and explore the world through the short narrative stealth adventure game of LOGOUT.

GET LOGOUT FREE on Steam

Platform: Desktop/PC

Genre: Experimental, Indie, Adventure

Credits

Nancy Newren: Gameplay Engineer/Designer, Lead Level Designer
Tools used: Unreal

PlayWrite Studios team: (Listed in no particular order): McKensie Felix, Jensen Lillywhite, Yukun Peng-Drew, Andrew Liu, Brian Alexander, Lytal Ouska, Alanna Carroll, Ajay Sathish, Zeno Saviour, Chelsey Thompson, Mark Smith, Arpit Aggarwal

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Tech Escape: If You Can!

You are either a really dumb tech out to prove your boss wrong, or you’re just a really dumb tech who’s about to be fired. Maybe if you can do some damage and not get caught or killed, you’ll show your boss what’s what. Which you are on your way to doing. That is, if you can remember how to close all those stupid programs and get the heck out of dodge before the thing in the room gets you…

DankRoom

Test your keyboard command skills in this fun and short gamebook adventure featuring keyboard controls!

Play now for free on the web

Platform: Web Browser
Controls: Read and click! (You can do it!)

Play Goals: Choose the path that gets you out alive!

Genre: Experimental, Gamebook,
Genre Inspirations: Text Adventures, Gamebooks, Fighting Fantasies

Praise for this game:

“Oh man, Nancy’s game looks great!

–Stephen Dona (Game Designer, Engineer)

“Her game had the best graphics. By far.

Jose Zagal Ph.d. (Associate Professor, EAE University of Utah)

“Cute, but short. Hopefully we see more from you in the future!”

Credits

Nancy Newren: Original Concept, Sole developer, game design, narrative, cover image, more
Tools used: Unity (created the game cover image), Quest, Chrome, Writing Skills 😉

Special Thanks: Jose Zagal for the theme, Rhett McNamara for the initial game idea.

I hope you make your way to the happiest of endings…

Want to learn more?

Read the inspiration and development journey here.

Schrodinger’s Uncertain Butterfly: A Principle in Perception

Become a butterfly and explore a meadow of treasures. But beware: things are only as you perceive them to be! (This is one of my personal favorites.)

Experience life as the uncertain butterfly.

FREE download: Uncertain Butterfly

Platform: PC
Controls: Use the mouse for the menus. Then discover a different way to move with the same WASD

Play Goals: Use your sphere of perception to avoid monsters and find seeds. Collecting seeds plants beautiful flowers! Plant them all!
Genre: Experiential, Experimental, calming

Judges Choice, Global Game Jam 2014

UncertainButterfly.PNG

Praise for this game:

“OMG this game rulezzz!

–Roger Altizer Ph.d. (Associate Director, EAE University of Utah)

Credits

The More Betterflies team

  • Nancy Newren: Team lead, gameplay engineer, unique player movement, original concept, game design
    Tools used: Unity, C#, SVN
  • Shane Sumsion: artist/tech art
  • Swapnil Sawant: engineer
  • Casey Deans: producer

More Betterflies is on Facebook. We’d love to hear what you think!

Armadillo Smash N’ Roll

Armie has been a “lab rat” — nearly nothing to compares to that insult! — to aliens for far too long. But what the aliens haven’t realized is that they’ve trained and taught him, possibly enough for Armie to make a daring, and fun, escape!

Help Armie smash n’ roll his way to freedom in this fun experimental mobile game for windows 8!

Editor’s Pick Award, 2013

FirstImage_1024

Unfortunately, this game is no longer available for play.

Platform: Windows 8
Controls: Touch the direction on the circle to roll armie up and maneuver your way to freedom!

Credits

My contribution: UI/UX, platform build and publishing engineer, ideation
Tools used: Unity, C#, SVN

Rest of the team:  Gagan Singh (engineer), Nancy Newren (engineer), Robert Guest (artist), Casey Deans (producer), Brad Dedea (producer).

Soon after this fun little project, and before we could refine our level designs, our small team moved on to bigger things, but we’re on Facebook!